Original

Layer 1

Layer 2

Layer 3

Layer 4

Sprite Layer

Left, right, left.
If doing parallel viewing, use the two images on the left. If using cross viewing, use the two images on the right.

Color anaglyph

Greyscale anaglyph

MPO

smw2
Base: Layer 3 and Sprite Layer
-1: Layer 1
-4: Layer 2

This image shows how a strictly emulation-based layering method can be lacking. It might make sense to have Mario at the same depth as the ground, with the bushes behind him. However, since the bushes and ground are part of the same layer, they're both slightly behind Mario.

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